EXTRAS
MISCELLANEOUS
Softwares Used:
Zbrush ( character sculptures); Maya (props modeling, lowpoly topology, UVs, rigging); Substance Painter (textures); Photoshop (illustrations and concept art)














2D Work










Rig in Maya
for a game in Unity Engine








MISCELLANEOUS
Softwares Used:
Zbrush ( character sculptures); Maya (props modeling, lowpoly topology, UVs, rigging); Substance Painter (textures); Photoshop (illustrations and concept art)































