RESUME
ABOUT ME
I am a 3D artist working in the video games industry since 2021. I’ve been working mostly with modeling and texturing characters for games. I have a passion for both characters and games, and I want to contribute to this industry for it to become more diverse and creative. I’m also very knowledge oriented so I’m always very eager to learn new skills and keep improving.
EXPERIENCE
Eldorado Studios / 3D Modeler 06/2021 - 10/2023
There I’ve worked mainly with modeling, topology, UVs and texturing. I’ve made a lot of characters for a mobile game named Chef Squad, as also some models for an animation named Ghosts of Ruin, among some smaller projects of modeling, topology and texturing.
Freelancer / 3D Artist 2021 -2025
I’ve been working mainly modeling and texturing props and characters for both indie and mobile games.
SOFTWARES
Proficient: Zbrush; Maya (including xgen); Substance Painter; Marvelous Designer; Substance Designer; Marmoset Toolbag; Photoshop; Clip Studio Paint.
Intermediate: Houdini; Unreal Engine; Unity Engine.
Basic: Blender; 3D Coat; Godot Engine; Krita.
EDUCATION
Polygonal Modeling and Procedural Techniques on Houdini (17h 17m) - Unhide School, Online. July, 2024
Building an Original Character (5h 20m) - Artstation Learning, Online. 2023
Grooming in XGen (over 10h) - Jesus Fernadez (JFC) Patreon, Online. 2021
Advanced Shape Creation in Substance Designer (3h) - Eric Wiley LevelUp, Online. 2021
Character Anatomy (over 50h) - RafaSouza Academy, Online. 2019
among others...
LANGUAGES
Native: Brazilian Portuguese
Fluent: English
Basic: French; Spanish; Italian