RESUME

ABOUT ME

I am a 3D artist working in the video games industry since 2021. I’ve been working mostly with modeling and texturing characters for games. I have a passion for both characters and games, and I want to contribute to this industry for it to become more diverse and creative. I’m also very knowledge oriented so I’m always very eager to learn new skills and keep improving.

EXPERIENCE

Eldorado Studios / 3D Modeler 06/2021 - 10/2023

There I’ve worked mainly with modeling, topology, UVs and texturing. I’ve made a lot of characters for a mobile game named Chef Squad, as also some models for an animation named Ghosts of Ruin, among some smaller projects of modeling, topology and texturing.

Freelancer / 3D Artist 2021 -2025

I’ve been working mainly modeling and texturing props and characters for both indie and mobile games.

SOFTWARES

Proficient: Zbrush; Maya (including xgen); Substance Painter; Marvelous Designer; Substance Designer; Marmoset Toolbag; Photoshop; Clip Studio Paint.

Intermediate: Houdini; Unreal Engine; Unity Engine.

Basic: Blender; 3D Coat; Godot Engine; Krita.

EDUCATION

Polygonal Modeling and Procedural Techniques on Houdini (17h 17m) - Unhide School, Online. July, 2024

Building an Original Character (5h 20m) - Artstation Learning, Online. 2023

Grooming in XGen (over 10h) - Jesus Fernadez (JFC) Patreon, Online. 2021

Advanced Shape Creation in Substance Designer (3h) - Eric Wiley LevelUp, Online. 2021

Character Anatomy (over 50h) - RafaSouza Academy, Online. 2019

among others...

LANGUAGES

Native: Brazilian Portuguese

Fluent: English

Basic: French; Spanish; Italian